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MAP ANY SURFACE

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Content & Lessons’ files

1 MAP SCALER10′40″
The Map Scaler modifier allows you to resize the object through its parameters without altering the map scale
00:00 – Introduction to the module
01:00 – Map Scaler Modifier
03:40 – Expanding geometries
05:40 – Example of a curved wall
2 RENDERABLE SPLINE07′10″
Renderable Spline allows you to set the renderable properties of a spline and easily map roads, sidewalks, and paths
00:00 – Mapping the primitive Spline
03:40 – Mapping a tubular object
05:10 – Finding the right mapping
06:08 – Mapping with ‘Sweep‘
3 UVW XFORM09′00″
If you have an object with complex UVW coordinates already applied, you can use the UVW XForm modifier to further refine those coordinates
00:00 – Solving incorrect mappings
00:30 – Window frame
02:25 – Round table
03:45 – Seat #1
05:45 – Seat #2
07:30 – Stool repetitions
4 BASICS OF UNWRAP07′05″
Let’s approach the Unwrap modifier with the first “Wrap” commands along a Spline, with fast management in the UV editor
00:00 – Unwrap Introduction
00:30 – “Wrap” Tool with Spline
03:15 – Mapping a road
04:40 – Mapping a brick arch
05:50 – Edge correction

5 BASICS OF UNWRAP 205′35″
How to manage the continuity of a texture with Unwrap
Let’s start familiarizing ourselves with the Pelt and Relax tools
00:00 – Understanding the problem
01:10 – Opening Pelt functions
02:00 – Straighten the selection
03:40 – Edge protection with Crease

6 ADVANCED UNWRAP09′00″
We map a more complex mesh with Unwrap. The trick is in identifying and dividing the main seams
00:00 – The main trick
00:40 – Concept of triplanar mapping
01:15 – Selecting the seam
02:00 – Pelt + Relax
06:00 – Quick Peel tool
07:20 – Creating imperfections on seams

7 MAP CHANNEL12′00″
How to manage maps using “channels”
With Map Channel, we can edit one map without affecting the others
00:00 – More flexibility with separate maps
00:35 – Example: scratches on wood
04:10 – Example: vase with painting
07:50 – Example: details on blanket
10:00 – Quick Unwrap

8 VERTEX PAINT13′10″
Vertex Paint is a modifier that allows you to paint textures
Let’s explore different ways to use this modifier, already integrated into 3ds Max
00:00 – Vertex Paint concept
04:40 – Merging two maps
08:00 – Painting an external path
11:20 – Irregular terrains

9 ADVANCED VERTEX PAINT13′10″
We use Vertex Paint in a more advanced way to paint textures
Usage in combination with Map Channel for more complex situations
00:00 – Vertex Paint + Color
04:20 – More “Vertex” with Map Channel
07:00 – Slate material explanation



10 FINAL PROJECT 18′20″
By the end of the training, you'll be able to complete this scene
successfully tackling mapping challenges of increasing complexity!
00:00 – Map Scaler
02:10 – Curved floor
04:00 – Spline Map
06:00 – Unwrap process
12:50 – Map Channel
14:30 – Vertex Paint
18:10 – Final render
FREE APPENDIX
For those just starting out


AP1 MATERIALS: HOW TO CREATE & APPLY15′00″
Materials – There are various types of materials that are easy to manage. Let's apply and map the first surfaces
00:00 – Setting up sun and exposure
02:20 – Applying a material from the library
03:10 – Refining the mapping
04:24 – Physical Material presets
06:30 – The fantastic Cosmos library
12:00 – Modifying imported models
14:10 – Final correction
AP2 UVW MAP MODIFIER11′00″
UVW Map – The first modifier for mapping surfaces in 3ds Max
With this tool, you’ll be able to manage many surfaces
How UV coordinates work in 3ds Max
Scenes not required

Method & Lessons by Ciro Sannino
Corona Certifications in partnership with Chaos