SINGLE COURSE
MAPPING
FOR 3DS MAX
Lifetime
access

Skyrocket your Skills to smoothly
MAP ANY SURFACE

In this course, you’ll master a range of Archviz mapping techniques – from basic to advanced – to handle specific situations by solving problems with ease. Finally you’ll be able to complete the final project, successfully tackling mapping challenges of increasing complexity
LANGUAGES: ENGLISH + ESPAÑOL

* You’ll be able to Download & Watch the entire course by using a Key Number.
Activate the course on 2 devices PC/MacOS > How it works?

Content & Lessons’ files

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1 MAP SCALER10′40″

The Map Scaler modifier allows you to resize the object through its parameters without altering the map scale

00:00 – Introduction to the module
01:00 – Map Scaler Modifier
03:40 – Expanding geometries
05:40 – Example of a curved wall

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DOWNLOAD SCENE/EXERCISE >

2 RENDERABLE SPLINE07′10″

Renderable Spline allows you to set the renderable properties of a spline and easily map roads, sidewalks, and paths

00:00 – Mapping the primitive Spline
03:40 – Mapping a tubular object
05:10 – Finding the right mapping
06:08 – Mapping with ‘Sweep‘

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DOWNLOAD SCENE/EXERCISE >

3 UVW XFORM09′00″

If you have an object with complex UVW coordinates already applied, you can use the UVW XForm modifier to further refine those coordinates

00:00 – Solving incorrect mappings
00:30 – Window frame
02:25 – Round table
03:45 – Seat #1
05:45 – Seat #2
07:30 – Stool repetitions

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DOWNLOAD SCENE/EXERCISE >

4 BASICS OF UNWRAP07′05″

Let’s approach the Unwrap modifier with the first “Wrap” commands along a Spline, with fast management in the UV editor

00:00 – Unwrap Introduction
00:30 – “Wrap” Tool with Spline
03:15 – Mapping a road
04:40 – Mapping a brick arch
05:50 – Edge correction

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DOWNLOAD SCENE/EXERCISE >

5 BASICS OF UNWRAP 205′35″

How to manage the continuity of a texture with Unwrap
Let’s start familiarizing ourselves with the Pelt and Relax tools

00:00 – Understanding the problem
01:10 – Opening Pelt functions
02:00 – Straighten the selection
03:40 – Edge protection with Crease

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DOWNLOAD SCENE/EXERCISE >

6 ADVANCED UNWRAP09′00″

We map a more complex mesh with Unwrap. The trick is in identifying and dividing the main seams

00:00 – The main trick
00:40 – Concept of triplanar mapping
01:15 – Selecting the seam
02:00 – Pelt + Relax
06:00 – Quick Peel tool
07:20 – Creating imperfections on seams

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DOWNLOAD SCENE/EXERCISE >

7 MAP CHANNEL12′00″

How to manage maps using “channels”
With Map Channel, we can edit one map without affecting the others

00:00 – More flexibility with separate maps
00:35 – Example: scratches on wood
04:10 – Example: vase with painting
07:50 – Example: details on blanket
10:00 – Quick Unwrap

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DOWNLOAD SCENE/EXERCISE >

8 VERTEX PAINT13′10″

Vertex Paint is a modifier that allows you to paint textures
Let’s explore different ways to use this modifier, already integrated into 3ds Max

00:00 – Vertex Paint concept
04:40 – Merging two maps
08:00 – Painting an external path
11:20 – Irregular terrains

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DOWNLOAD SCENE/EXERCISE >

9 ADVANCED VERTEX PAINT13′10″

We use Vertex Paint in a more advanced way to paint textures
Usage in combination with Map Channel for more complex situations

00:00 – Vertex Paint + Color
04:20 – More “Vertex” with Map Channel
07:00 – Slate material explanation

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FINAL PROJECT
“Big
Circle
Hall
FULL SCENE
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10 FINAL PROJECT 18′20″

By the end of the training, you'll be able to complete this scene
successfully tackling mapping challenges of increasing complexity!

00:00 – Map Scaler
02:10 – Curved floor
04:00 – Spline Map
06:00 – Unwrap process
12:50 – Map Channel
14:30 – Vertex Paint
18:10 – Final render

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FREE APPENDIX
For those just starting out

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AP1 MATERIALS: HOW TO CREATE & APPLY15′00″

Materials – There are various types of materials that are easy to manage. Let's apply and map the first surfaces

00:00 – Setting up sun and exposure
02:20 – Applying a material from the library
03:10 – Refining the mapping
04:24 – Physical Material presets
06:30 – The fantastic Cosmos library
12:00 – Modifying imported models
14:10 – Final correction

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AP2 UVW MAP MODIFIER11′00″

UVW Map – The first modifier for mapping surfaces in 3ds Max
With this tool, you’ll be able to manage many surfaces

How UV coordinates work in 3ds Max
Scenes not required

Skyrocket your Skills
MAP ANY SURFACE
For a limited time, unlock lifetime access to this exclusive course

Ciro Sannino / Chaos Academic

Method & Lessons by Ciro Sannino
Corona Certifications in partnership with Chaos