Study Program Board

LIGHTING SPECIALIST MODULE
SCENES INCLUDED – All the scenes used in the lessons are downladable

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Chiaroscuro Concepts - 7'30"

Hierarchies of Lights - 10'40"

Hierarchies in practice - 10'05"

Soft Natural Lighting - 8'35"

Night Analysis - 8'50"

Night Render Hierarchies - 7'40"

Manage Set Scene - 8'14"

Lighting Large Spaces - 10'40"

Nocturnal with LightMix - 9'

The inverse Square Law in Photography - 7'30"

Inverse square law in Renders - 8'10"

Reflections in photography - 6'00"

How to use specular reflections - 10'30"

Background in a nighttime scene - 6'10"

Background in a daytime scene - 8'30"


CORONA MATERIALS MODULE
SCENES INCLUDED – All the scenes used in the lessons are downladable

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the Corona Material - 7'40"

Plastic, glass, and internal dispersion - 7'50"

hyper-realistic reflections - 9'25"

Corona Physical Material - 7'30"

Randomize composite textures - 7'33"

Use Randomizer in a single mesh - 7'10"

Multimap to randomize multiple textures - 7'50"

Advantage of the Layered material - 7'45"

Normal light vs Corona Light Material - 7'15"

Different ways to use RaySwitch - 9'35"

Leaves, Curtains and Paper translucency - 5'05"

Subsurface Scattering (SSS) - 6'22"

How to simulate edge erosion effects - 8'30"

Falloff and ‘Sheen’ for fabrics - 10'50"

CORONA ENGINE MODULE
SCENES INCLUDED – All the scenes used in the lessons are downladable

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Render settings: all in a few practical controls - 5'30"

Denoiser concept & time/noise ratio - 4'00"

Region Render, Interactive, Resume and Render Select - 6'40"

Technical aspects of the Corona Camera - 5'10"

Depth of Field: What makes it visible - 4'40"

Motion Blur, Bokeh effect and GI/Antialiasing adjustment - 5'30"

Corona Sun and lighting with HDRI maps - 8'40"

Power/size relation & basic shapes for light sources - 5'40"

Artificial lights B: Manage the color of the light - 6'20"

Virtual Frame Buffer (VFB) part A - 6'50"

Virtual Frame Buffer (VFB) part B - 7'30"

The power of the Light Mix - 8'00"

Displacement A: Creating a brick wall - 5'30"

Displacement A: towels, rugs, coffee beans & Autobump - 4'20"

Scatter A: How to scatter numerous objects on a surface - 8'30"

Scatter B: Distribution of objects on splines and in 3d volumes - 6'50"

Caustics: How they are created and how to simulate them in Corona - 7'10"

Proxy: what they do and how they improve the viewport experience - 6'00"

Volumetric Light: How to create an environment that can simulate it - 7'10"

Virtual Reality: Concepts of spherical / cubic mapping - 4'50"

Virtual Reality: Spherical / cubic maps and introduction to Layama - 5'00"

Take advantage of the Corona’s Material Library - 7'30"

Realistic Interiors is an official Corona Renderer Course

By participating in this course you will be able to obtain an original Corona User Certification, and you will also be able to understand and manage different lighting situations, using photographic lighting techniques.

Start learning Corona Renderer today.

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